![]() ![]() This project was ultimately halted, as the following statement on April 24, 2004, from Microsoft confirmed: Despite restructuring efforts at Kuju, the project was handed over to Microsoft Game Studios on August 18, 2003. It was being developed by Kuju Entertainment, the original MSTS creators. passengers waiting at the stations, people operating the new locomotive roster, etc.), and turntables. Seemingly, its main improvements were the addition of people to the game (e.g. On May 7, 2003, Microsoft announced that it would be developing a sequel called Microsoft Train Simulator 2 it was first demoed to the public at E3 on May 15. Main article: Microsoft Train Simulator 2 Moreover, MSTS BIN, a community mod aimed at adding features and fixing old MSTS bugs, has since been released. Over 1,000 mods were created for the game and are mostly hosted on community sites such as '', '' and ''. Additionally, the game also allowed for mod support to add and change routes, trains, cargo, scenery, etc. The game also included a route and activity editor that enabled users to create and modify routes, trains and activities. The Academy of Interactive Arts & Sciences nominated Microsoft Train Simulator for its 2001 "Computer Simulation Game of the Year" award, which ultimately went to Microsoft Flight Simulator 2002. Train haters, however, may prefer the old cliché, 'Run for the roadhouse, boys. John Lee reviewed the PC version of the game for Next Generation, rating it four stars out of five, and stated that "All aboard for HO scale fans, train spotters, and nostalgic rail buffs. Train Simulator ultimately sold one million units by 2005, and, despite its age, is still very popular and has a large, active community. In the German market, the Verband der Unterhaltungssoftware Deutschland (VUD) presented it with a "Gold" certification in early 2003, for sales of at least 100,000 units across Germany, Austria and Switzerland. Internationally, Train Simulator received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 100,000 copies in the United Kingdom. At the time, this led Edge to rank it as the country's 54th-best-selling computer game released since January 2000. These numbers rose to 330,000 copies ($11.6 million) in the United States by August 2006. ![]() Train Simulator sold 191,952 units in the United States by the end of 2001, which drew revenues of $8.7 million. Shelby to Whitefish, including Kalispell branchline Four of the routes use a standard gauge (1,435 millimetres (4 ft 8 + 1⁄ 2 in)) and two a 1,067 millimetres (3 ft 6.0 in) Gauge. The game features six routes in four countries: Austria, Japan, the United Kingdom and the United States of America. Gameplay features include the ability to couple wagons, start and stop them, as well as drive trains with a mouse, keyboard or a hardware accessory (e.g. Microsoft Train Simulator allows players to operate a selection of trains on various routes in Europe, Asia and North America. It was released on June 18, 2001, and developed by UK-based company Kuju Entertainment. ![]() Microsoft Train Simulator (also known as MSTS) is a 2001 train simulator developed for Microsoft Windows. ![]()
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